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Kelake

Most of what I was linking to here I now do under the parent domain kelake.org. Please check that site out.

A long time ago I had the idea that every interest I wanted to share, or create a 'filter' for, should have it's own blog. I don't know where that silly idea came from as none of my projects really had much of an audience, nor was it all that fun. Perhaps I was caught up in all that niche blogging hype. Hype which creates lots and lots of blogs for Google but very little that humans actually want to read. Not that kelake is a pleasure to read.

I would still like to record the imagery I find but Moveabletype is not the easiest tool for publishing media other than text. Perhaps if I find another tool I will give it a try - for my own brand of fun.

kelake.org

Published: Sep. 18th, 2008. Categorized: Text.


Twelve (12) emerging best practice for adding user experience work to agile software development

I'm often asked "does user experience practice work with Agile development?" The short answer is: "of course it does!" If the user experience practice in your company was weak before Agile, Agile development isn't going to help things. If your user experience practice was strong before Agile, it'll remain strong after Agile, and evolve to adapt.
Link

Published: Jul. 28th, 2008. Categorized: Text. Tagged: Agile, Design, Software, User experience


The User Experience Iceberg

Jesse James Garrett’s Elements of User Experience is a great illustration of the components required to create engaging and rewarding experiences. But, it can be too much information for clients to fully comprehend during a quick presentation. The analogy of The User Experience Iceberg is a great way to help your clients realize that visual design is only the “tip” of the iceberg.
The User Experience Iceberg

Published: Jul. 28th, 2008. Categorized: Text. Tagged: Design, User experience


Key differences between Web 1.0 and Web 2.0

Web 2.0 is a buzzword introduced in 2003–04 which is commonly used to encompass various novel phenomena on the World Wide Web. Although largely a marketing term, some of the key attributes associated with Web 2.0 include the growth of social networks, bi–directional communication, various ‘glue’ technologies, and significant diversity in content types. We are not aware of a technical comparison between Web 1.0 and 2.0. While most of Web 2.0 runs on the same substrate as 1.0, there are some key differences. We capture those differences and their implications for technical work in this paper. Our goal is to identify the primary differences leading to the properties of interest in 2.0 to be characterized. We identify novel challenges due to the different structures of Web 2.0 sites, richer methods of user interaction, new technologies, and fundamentally different philosophy. Although a significant amount of past work can be reapplied, some critical thinking is needed for the networking community to analyze the challenges of this new and rapidly evolving environment.
Cormode

Published: Jul. 28th, 2008. Categorized: Text. Tagged: Design, Marketing, Web


Shneiderman's Eight Golden Rules of Interface Design

To improve the usability of an application it is important to have a well designed interface. Shneiderman's "Eight Golden Rules of Interface Design" are a guide to good interaction design.
Shneiderman's Eight Golden Rules of Interface Design

Published: Jul. 7th, 2008. Categorized: Text. Tagged: Interaction design, Interface design


The Great Awakening

But realising the emptiness of our activities leads to a focus on process rather than conclusion. You don't sacrifice the present for some kind of idealised future. The Bodhisattva, for example, takes a vow to liberate all sentient beings. But he or she doesn't then feel depressed because all beings are not liberated. The goal provides direction and we work towards it by focusing on one step at a time.
The Great Awakening - A Buddhist Social Theory

Published: Jun. 13th, 2008. Categorized: Text. Tagged: Process


Multiple Drafts Model

The Multiple Drafts model makes [the procedure of] "writing it down" in memory criterial for consciousness: that is what it is for the "given" to be "taken"... There is no reality of conscious experience independent of the effects of various vehicles of content on subsequent action (and hence, of course, on memory)."

Multiple Drafts Model

Published: Jun. 13th, 2008. Categorized: Text. Tagged: Cognitivism, Physicalist, Theory


My five year old knows Basic

A friend of mine recently called to tell me that he suspected his seven-year-old daughter had a "learning problem.' Six months after purchasing a Commodore Vic-20 home computer he is worried because she just can't seem to grasp the Basic programming concepts of strings and arrays. I asked him what in the world would make him think that she could be capable of understanding a complex concept like that. He replied, "They're learning about computers in school aren't they?'

Poor kids, I can see it all now. In ten years we will be labeling children who cannot successfully and efficiently program in at least two machine languages "computing disabled.' With the current emphasis on computer literacy, many educators are pushing the fact that children should know as much about computers as possible, at the earliest possible age. A recent educational report speculated that 25 years from now children would need the equivalent of a Master's degree in computer science before they graduated high school.

My five year old knows Basic.

Published: Jun. 6th, 2008. Categorized: Text. Tagged: Computing, History, Programming


Liebig's law of the minimum

It states that growth is controlled not by the total of resources available, but by the scarcest resource (limiting factor). This concept was originally applied to plant or crop growth, where it was found that increasing the amount of plentiful nutrients did not increase plant growth. Only by increasing the amount of the limiting nutrient (the one most scarce in relation to "need") was the growth of a plant or crop improved.

Wikipedia

Published: May. 30th, 2008. Categorized: Text. Tagged: Productivity, Theory


Theory of Constraints

According to TOC, every organization has - at any given point in time - at least one constraint which limits the system's performance relative to its goal (see Liebig's law of the minimum). These constraints can be broadly classified as either an internal constraint or a market constraint. In order to manage the performance of the system, the constraint must be identified and managed correctly (according to the Five Focusing Steps below). Over time the constraint may change (e.g., because the previous constraint was managed successfully, or because of a changing environment) and the analysis starts anew.

Wikipedia

Published: May. 30th, 2008. Categorized: Text. Tagged: Productivity, Theory


Uncanny valley definition

... as a robot is made more humanlike in its appearance and motion, the emotional response from a human being to the robot will become increasingly positive and empathic, until a point is reached beyond which the response quickly becomes that of strong repulsion. However, as the appearance and motion continue to become less distinguishable from a human being, the emotional response becomes positive once more and approaches human-to-human empathy levels.

This area of repulsive response aroused by a robot with appearance and motion between a "barely-human" and "fully human" entity is called the uncanny valley. The name captures the idea that a robot which is "almost human" will seem overly "strange" to a human being and thus will fail to evoke the empathetic response required for productive human-robot interaction.

Uncanny valley - Wikipedia, the free encyclopedia

Published: May. 29th, 2008. Categorized: Text. Tagged: Robots


The difference between a fifty-year-old carpenter and a novice

The difference between the novice and the master is simply that the novice has not learnt, yet, how to do things in such a way that he can afford to make small mistakes. The master knows that the sequence of his actions will always allow him to cover his mistakes a little further down the line. It is this simple but essential knowledge which gives the work of a master carpenter its wonderful, smooth, relaxed, and almost unconcerned simplicity.

Via 37signals and quoted from 'A Pattern Language'.

Published: May. 29th, 2008. Categorized: Text. Tagged: Craftsman, Expertise, Simplicity


Jonathan Ive on Apple’s Industrial Design Strategy

A rare interview.

For many people working in the creative industries, the bedrock of Mac believers, Ive is a hero, a creative genius: the man who transformed computers from grey boxes to objects of desire, design statements.

That's what D&AD has recognised and rewarded. But you don't have to be a creative purist to appreciate what Ive does. For everyone who loves Macs and iPods and iPhones for their intuition, for their clean aesthetics, for their leading edge, elegant functionality, Ive is the man who made technology both beautiful and accessible.


Read more.

Published: May. 25th, 2008. Categorized: Text. Tagged: Apple, Design, Ives


The function of art

Art is the most complex, vitalizing and civilizing of human actions. Thus it is of biological necessity. Art sensitizes man to the best that is immanent in him through an intensified expression involving many layers of experience. Out of them art forms a unified manifestation, like dreams which are composed of the most diverse source material subconsciously crystallized. It tries to produce a balance of the social, intellectual and emotional existence; a synthesis of attitudes and opinions, fears and hopes. Art has two faces, the biological and the social, the one toward the individual and the other toward the group. By expressing fundamental validities and common problems, art can produce a feeling of coherence. This is its social function which leads to a cultural synthesis as well as to a continuation of human civilization. Today, lacking the patterning and refinement of emotional impulses through the arts, uncontrolled, inarticulate and brutally destructive ways of release have become commonplace. Unused energies, subconscious frustrations, create the psychopathic borderline cases of neurosis. Art as expression of the individual can be a remedy of sublimation of aggressive impulses. Art educates the receptive faculties and it revitalises the creative abilities. In this way art is rehabilitation therapy through which confidence in one’s creative abilities can be restored.
László Moholy-Nagy, Vision in Motion, Chicago 1947, p.28.

Published: May. 14th, 2008. Categorized: Text. Tagged: Art


A Primer in Social Media

Although definitions vary, a few key characteristics are common amongst social media platforms. Most of these properties thrive on the notion of participation and making connections. Part of this is informed by the notion of a flat community, in which all parties engage in open dialogue. Influence and credibility are prized in this arena, as the user’s reputation can often be a key motivator for one to remain active in the dialogue.
Link

Published: Apr. 22nd, 2008. Categorized: Text. Tagged: Social media, Social networking


Monocle: design notes

if you’re interested in the honest craft of website work, almost deliberately old-fashioned ‘classical’ web design - and how to ally this with innovation in magazine publishing - the following should provide a decent account of several of the key decisions in this particular project.

cityofsound: Monocle: design notes

Published: Apr. 14th, 2008. Categorized: Text. Tagged: Design thinking, Experience design



paulgraham.jpg 5shapes.jpg gadget.gif corita_rules.jpg

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"Shao" means small. A glorified side-bar of links, Shao Kelake features off-the-cuff commentary, destinations, design inspiration, and objects of interest.

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